Codehead's Corner
Random ramblings on hacking, coding, fighting with infrastructure and general tech
Posted: 19 Dec 2015 by Codehead
1 minute read

After ignoring the project for many years, I still get messages from people who use and enjoy Codehead’s Bitmap Font Generator. It’s great to hear the feedback and I’m glad to see that the tool is still useful. However, I don’t have time to update the code and add the features that people want.

It seems that rather than letting the code fester and fade on my HDD, it would be better to set it free and allow people to pull it apart, laugh at the warty bits and hack their own features into it.

So I’ve pushed the code to GitHub under the BSD 3-clause licence.

Enjoy! (and please don’t laugh at my code too much)

Categories: Projects CBFG
Tagged as: #Font #C
Posted: 17 Mar 2015 by Codehead
3 minute read
One of the big problems OpenGL runs into after you’ve got your first few polygons flying around the screen is the lack of a standard method for generating text within the API. A few techniques have evolved to tackle the problem: Pre-generated string textures The simplest and fastest method, a texture is pre-built for each piece of text that needs to be displayed. This is quick to render at run time, but isn’t very flexible or efficient.

Categories: Projects CBFG
Tagged as: #OpenGL #Font
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