The work on AMBERs game logic and teams system has turned up a little nugget of eye candy - Team colours.
Using dynamically generated textures, I’ve been able to keep a single base texture for each model, but modify it at run time to apply a team colour and a joint colour.
This screenshot shows the Generic mech mesh with four different team colour schemes all generated from the same base texture.
There’s a bigger version HERE.
The actual game mechanics are coming along nicely, but, as you can imagine, there’s not much to see.