GLSandbox is a tool that I developed to help out on my OpenGL work. I seem to spend a great deal of time tweaking blending parameters and fiddling with alpha testing to get things to look right. This normally takes the form of:

Now there's an easier way.

glSandbox Screenshot

GLSandbox allows quick, simple and on-the-fly adjustment of appearance, blending and alpha test parameters. Real-time results show you the exact result of operations, enabling you to know instantly which functions and values to use to achieve the effect you want.

Implemented Features

  • Real-Time feedback from most operations. (Selection of textures and texture parameters takes place in a separate dialog.)
  • Each polygon has it's own properties including, Color, Size, Position, Texture, Blend, Enviroment and Alpha test parameters.
  • Support for TGA, PCX, BMP and SBM textures.
  • Orthographic and Perspective view modes.
  • Mouse control of polygon position (2D) or view angle (3D) in the render window.
  • Loading and Saving of scenes.
  • Download glSandbox

    ToDo List

  • Mouse selection of polygons in the render window.
  • Known Issues

  • Captions and labels do not scale well on systems with larger fonts.
  • GLSandbox is now more or less complete. However, I would be glad to hear your thoughts, bug reports and any possible features you would like to see.
     
    Codehead - Last update 05/05/06

    Problems, ideas, bugs?
    Mail me or drop into the forums


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