Team Colours.
(MS VC++8 / OpenGL)
 
Trees!.
(MS VC++6 / OpenGL)
 
GUI Framework.
(MS VC++6 / OpenGL)
 
Particle System.
(MS VC++6 / OpenGL)
 
AMBER mech models.
(Blender)
 
UV Mapped model.
(MS VC++6 / OpenGL)
 
3DS model loader.
(MS VC++6 / OpenGL)
 
Pathfinding with A-Star.
(MS VC++6 / OpenGL)
 
Better reflections, now with transparency!
(MS VC++6 / OpenGL)
 
(Bad) Reflections on the water hexes, but I was chuffed to get them working.
(MS VC++6 / OpenGL)
 
The map editor takes shape.
(MS VC++6 / OpenGL)
 
Discovering OpenGL.
(MS VC++6 / OpenGL)
 
DirectX7 and a short break.
(MS VC++6 / DirectX7)
 
On to DirectX5 and DirectDraw.
(MS VC++6 / DirectX5)
 
A Win32 version.
(MS VC++6 / Win GDI)
 
Top-Down approach.
(Borland C++ 4.52 / MS-DOS)
 
Where it all began.
(Borland C++ 4.52 / MS-DOS)
 
 
AMBER Homepage Discussion Forum
Codehead's Corner
 
Battletech was created by FASA and is currently owned by WizKids. I do not wish to infringe any copyright or trademark with this game.
The development is a personal project with no finanical aims.
I hope to share this game with other fans and keep classic Battletech alive.