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Discovering OpenGL. (MS VC++6 / OpenGL)  
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DirectX7 and a short break. (MS VC++6 / DirectX7)  
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On to DirectX5 and DirectDraw. (MS VC++6 / DirectX5)  
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A Win32 version. (MS VC++6 / Win GDI)  
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Top-Down approach. (Borland C++ 4.52 / MS-DOS)  
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Where it all began. (Borland C++ 4.52 / MS-DOS)  
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