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Better reflections.
Transparent relections achieved by rendering the reflection image to a texture then overlaying the final scene geometry with a stencil.
Here we see the transparent water hex overlaid with the reflections of the mountain from the skybox and the raised hexes to the left.
(MS VC++6 / OpenGL)
 
 
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Codehead's Corner
 
Battletech was created by FASA and is currently owned by WizKids. I do not wish to infringe any copyright or trademark with this game.
The development is a personal project with no finanical aims.
I hope to share this game with other fans and keep classic Battletech alive.