Prev Image
Next Image

Pathfinding.
A logical-ish path though the map calculated by the A-Star method.
Selecting the best move from the Battletech options, i.e. Walking forwards and backwards, running or jumping is proving awkward.
Also biasing the movement against turns without forcing the path over bad terrain is a challenge.
Another addition here is hex edges drawn with lines rather than textures with black edges. This looks much nicer when crossing steep slopes as it does not stretch like the texture method.
(MS VC++6 / OpenGL)
 
 
AMBER Homepage Screenshot List Discussion Forum
Codehead's Corner
 
Battletech was created by FASA and is currently owned by WizKids. I do not wish to infringe any copyright or trademark with this game.
The development is a personal project with no finanical aims.
I hope to share this game with other fans and keep classic Battletech alive.