AMBER is a long running personal project that aims to produce a 3D multiplayer version of the Battletech board game.
The project started in 1999, and has been developed with Borland C++, MS VC++6, VC.NET, Bloodshed’s Dev-Cpp and Visual Studio. Target platforms have included MS-DOS, Windows GDI, DirectX and OpenGL.
The current version is being developed for Windows with OpenGL and may be ported to Linux.
To say that AMBER is a slow moving project is an understatement. I have a busy job and a young family. Development tends to happen in random chunks whenever I can get 5 minutes to myself.